We were a tiny team on Outcasters, so I had the opportunity to work with my generalist skillset. I created our characters' base form, which was used across all sets. I also built a wide range of accessories to allow their personalities to shine!
I was responsible for modeling, baking, texturing, and rigging physics for attached assets and some background animations used in-game. I even used sequencer and did some blueprint scripting for in-game events. The whole project was a lot of fun!